My previous post was about me wrapping up my experience on the Masters event, having not qualified and all. But the next morning I got a msg noting that one of the participants backed out and I was bumped up, getting me into the Masters event.
I ran with Kromac and Mohsar for that day. Mohsar for my anti-arm, attrition caster. And Kromac to take on hard matchups for Mohsar, and those who can’t take on a typical smash face play style.
The Kromac list plays a lot to my aggressive play style, utilizing warpath and the Shifting stones to cover the most ground for heavy hitting
- Kromac
- Druid Wilder
- Warpwolf Stalker
- Warpwolf Stalker
- Gorax
- Gatorman Witch Doctor
- Druid Stoneward & Woldstalkers
- Shifting Stones
- Tharn Bloodtrackers (min)
- Swamp Gobbers Bellows Crew
- Gatorman Posse
- Reinfocements: Blackclad Wayfarer, Lanyssa Ryssyl, Tharn Wolf Riders (min)
Mohsar’s list was a variation of my Day2 qualifiers list, that it maximizes the points into damage output beasts while still having models to efficiently run attrition with.
- Mohsar
- Druid Wilder
- Woldwarden
- Warpwolf Stalker
- Warpwolf Stalker
- Blackclad Wayfarer
- Gallows Grove x2
- Gatorman Witch Doctor
- Shifting Stones
- Shifting Stones
- Tharn Bloodtrackers
- Tharn Bloodweavers
- Reinforcements – Gorax, Tharn Wolf Riders (min)
Game one (Outflank, Outfight, Outlast) vs Terminus
DocLance was my first match up, his Terminus list had so much infantry that I have to bow out Mohsar in this match up. So I gambled with Kromac. The main feature of the table is this huge forest in the middle of the board, its about 12×8 inches, making it ideal for my pathfinder models. I started as the first player and ran everyone up behind the forest, while having the Bloodtrackers take the vanguard. DocLance responded by splitting his forces and ran Terminus to the right side of the forest, he has his screen of Bane Thralls protecting him with his jacks following behind. His MechThralls on the left side and a few more infantry units. Turn 2 I deployed my reinforcements and allowed me to clear a bit of the infantry screening Terminus using charges and assaults. Played a bit more attrition to trigger Warpath for my beasts. And after getting my core pieces in line, I activated Kromac and gave Wild Aggression to the closest Warpwolf Stalker, and have him Primal’ed by the Druid Wilder. Shifting Stones shoved the Stalker in front of Terminus, and it proceeded to take him down. With MAT8 with Wild Aggression, hitting DEF14 needs only 6s on 3D6. But despite all of the augments on the Stalker, Terminus still sits on ARM22, that’s -2 to my POW20 swing. A couple of poor rolls later and I finally had him roll for Tough, which he failed and won me the game
Afterthoughts: Caught DocLance off-guard when I pulled it off. I had all of my options there but I still got too much excited that I actually messed up a few of my initial activations (good thing I got it right on the activations that really counts). I could’ve made it better if I had activated a few other units/models first. But overall, its one of the few games I didn’t expect to win myself.
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Game two (Incursion) vs eLylyth
I was up against Dan this time. With the table having a river that stretches across the board. A few obstructions that can help me block line of sight from the eyeless sight Legion, I opted to use Mohsar. Won the roll and opted to go 2nd. Dan ran everything forward, he had the Striders up front with the beasts following behind. They are positioned to shoot through a lot if they had the chance. I then spammed Pillars of Salt to block LOS from the shooty beasts. Or at least he needs to exhaust the Typhon to spray a lot. This gave me an opportunity to run my Bloodweavers forward while the Bloodtrackers stayed on my left flank, waiting for the Raptors to deploy as Reinforcements. I kinda got too cautious and moved a few of my beasts away from Mohsar’s control as one of my shifting stones unit teleported him behind an obstruction on my right flank. I am just glad that the Druid Wilder is there to give me a long leash over them.
Round 2 starts and the flag on my left disappeared. His Raptors now not having much immediate use other than trying to take on the Bloodtrackers. But much to my dismay, a few got taken out. His focus that turn was largely aimed at removing the Pillars, while trying to get his infantry to contest the flags. The middle flag had the blood weavers jamming the area and scattered. And had his Striders spread to contest the right flag. My turn mainly comprises of my Wolf Riders trying to take out as much Striders as they can, while trying to control the zone. I had Mohsar pop more Pillars to screen my tarpits from getting shot at. The Bloodweavers dived in and tried to engage one of the Ravagores, while the Blood Trackers struggled with the Raptors. My beasts did nothing much and was way too far away from the action. The only beast that got anything to do was my Stalker that took out some of the Striders, allowing me to control the right flag, giving me a control point.
Round 3 continues the grind having Dan clearing out the Bloodtrackers using the Raptors, while trying to take out as much Pillars. He was winning the attrition game, after he cleared the middle of the board giving him one point, while he slipped in one of his striders to contest my zone after the Pillars have been taken out. The struggle continues like this as I sent in stuff to contest the middle while trying to control the right flag. But then he finally used eLylyth’s feat to clear most of the Pillars and contesting models, netting him with 2 points. Finally ending the game with him having 3 CPs and me having only 2.
Afterthoughts: I had almost 20 pts worth of smash face beasts in this list and it didn’t do anything this game. I had this strange phobia of getting them shot down (vs Cygnar, a lot). What I should’ve prioritized was to have that 20pts pour into the center while having Pillars to waste his shots on. I only had the Bloodweavers holding the middle with a Gatorman Witchdoctor supporting them. But after they all died I don’t have anything much to contest that area. The Pillars really shined in this game, as it forced Dan to use eLylyth’s feat to just to clear them. I know that I could’ve done better. I guess I need to play more against Legion to get around that shooty phobia.
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Game three (Restoration) vs pStryker
This is up against Louie’s Storm Surge list (pStryker with a lot of defensive attrition). The table was the same in game one (the forest terrain in the middle almost spanned the entire contesting zone for the scenario). I know that I can run this terrain against him and his feat. And seeing that there are a lot of things that can block LOS of his shooting models, I choose to use Mohsar in this game. Winning the roll, I choose to go first and ran my Tharn units into the forests while the beasts and Groves followed behind. I placed some pillars on the sides of the forests so that they can’t snipe any of my models outside the forest. My army is literally in the center of the table, with a lot of stuff blocking his LOS. Louie responded by running the StormGuards up front with Carvolo’s Tough+Fearless+Arcane Shield and used pStryker’s feat. His Stormwall moved to the left flank along with his ATGMs and their JM’ed Defender
I responded by flanking my army to the right, rotating the flank while spamming Pillars to block LOS from Louie’s gunners. Reforming back, I had my infantry fall back denying Louie’s a chance for a counter strike using his StormGuards. I had Mohsar and his battlegroup regroup to his right, trying to keep close at the Restoration Cache. This allowed me also inch my army closer to his Restoration Cache. And ironically, his Stormwall nearing mine. Louie then advances his Infantry to engage the Tharn infantry, his Lancer ran into the forest, allowing him to knock down some of my infantry by channeling Earthquake to the Shifting Stones. Stormwall and the the other shooty models closed in on the left flank, his counter-attack turn ended with only taking out a few of my models.
After weathering through pStryker’s feat and the Counter-Attack turn, I finally started doing some attrition. I have my Warpwolf Stalker and WoldWarden almost within charge range of Stormwall (it only needs Hunter’s Mark to get in the distance). But first I maneuvered my Bloodweavers to dispel Arcane Shield and had the Barknode teleport in and clips as many Stormguards as it can in its anti-tough bubble. This allowed the Bloodtrackers to take them out with only POW11s against their ARM15. Cleared a lot of them occupying the right side of the forest. And having them reform away (had one reformed towards a Shifting Stone unit’s Triangulation). Made an error in the movement of the Bloodweavers, in that they blocked the charge lane for one of my Stalkers. So I scratched that idea and just went with more attrition. I had the Blackclad engage the Lancer and casts Stone Spray on it, clipping the other StormGuards. Since I didn’t went through with breaking Stormwall. I just spammed Pillars of Salt and Sands of Fate to the Bloodtracker that’s within the triangulation mentioned earlier, popped his feat to stop the Lancer from channeling (though it doesn’t matter since its now engaged). And had the beasts run around, staying out of the gun line’s threat range.
Louie saw a vector where he can take out Mohsar. He had his Stormlances deployed behind as reinforcements. Positioned for an Assault vector. pStryker advances, attempting to cast Earthquake on the Shifting Stones near Mohsar and a Stalker, but the range fell short and it deviated safely away from Mohsar. He then had his Stormwall move back and try to take pot shots at my Wolf Riders, but it standing on a hill bumping its DEF to 17 so thats pretty much it for SW, he then allocated the remainder of his shots to the Pillars of Salt screening the ATGMs. Lancer activates and tries to took out the Blackclad. And the ATGMs with its Defender took out the Bloodweavers, dealing damage on one of the Stalkers. Trying to recover, he had the Storm Lances ran in and screened pStryker. Ending his turn.
On my final turn, I had the Gorax ran, allowing the Druid Wilder to cast Primal on a Stalker. Double Shifting Stones teleport and I had the Stalker land behind pStryker. Stalker activates and killed pStryker. Getting me a win.
Afterthoughts: If there’s anything I learned from the awesome Storm Surge list, is that fighting/engaging them just because you can doesn’t necessarily mean that you should. As much as I want to fight the StormGuards with ARM23. I can only prey on them using POW11 weapon master Javelins, accompany that with Curse of Shadows and I am looking at 11s to kill on 3D6. And if I ever plink it further with a Bloodweaver’s dispel against their Arcane Shield, that’ll reduce it to 8s to kill on 3D6s, all under pStryker’s feat turn. But then I will have to worry about the Tough rolls, which can be addressed by the Barknode. I can actually go all out with that option, but I want to lure the Gun Line closer to Mohsar or the Objective. By doing so, I was able to have the ATGMs and its Defender waste 2 turns on almost shooting at either Pillars of Salt, non-critical models, or models that have already done their role (though yeah I have to admit that the Bloodweaver positioning in that turn was a bit off, sacrificing them needlessly to the ATGMs), or no shooting at all.
In my ideal plan, if I didn’t have the weavers blocking the charge lane. I would’ve casted Hunter’s Mark on the Stormwall. Primaled the Stalker using Gorax, charged Stormwall using the Woldwarden, geomancy Curse of Shadows to drop its armor down to 19, sissy-whack it until its maxed out and let the Stalker take it out. And then Mohsar Sands of Fate his way out. and pile up the Pilars to block the LOS.
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So yeah~ yey for getting 3rd in the Masters tournament. And again, reinforcing my confidence in running Mohsar. I still have a few more tricks I want to try out but didn’t have the opportunity to do it during the entire ordeal. I am still contemplating on choosing between the Woldwarden or the Woldguardian. Since most (if not all) POW10 infantry shots have some degree of ignoring circle’s protection/shenanigans (ATGMs, MHSF, Nyss Hunters, Striders, etc). And there are a few more tricks that I can use with Sunhammer and Curse of Shadows. I just need to figure out how to maximize them.
I guess I’ll have to wait until the next games so that I can test them out.
PS. Need to build a list with Woldwrath in it =))